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Steam vulnerabilities allowed remote take over of users’ computers
Malware and Vulnerabilities
December 14, 2020
Hackread
CheckPoint identified several critical vulnerabilities (CVE-2020-6016 through CVE-2020-6019) in Steam that would allow attackers to hack and take over hundreds of thousands of computers remotely.
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Steam Client
System Takeover
third party game server
Game Networking Sockets library
Login Credentials
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